Corona material library5/2/2023 ![]() ![]() Such an effect can be simulated through the use of a Falloff map, included in 3DS MAX by default. Fabrics such as satin, silk, and velvet reflect almost no light directly, but they have a noticeable sheen on the peaks of their folds. Most materials in Corona Renderer differ in how they reflect the falling light this is controlled by Reflection Glossiness and Fresnel IOR parameters. Let’s learn how to make a procedural fabric material in Corona Renderer and 3DS MAX. They are best suited for objects in the middle and far distance without manual UVW maps. However, not every material has to be created with textures great results can be received with procedural maps built in 3DS MAX and Corona Renderer. The more such materials there are in the scene, the more demanding Corona Renderer becomes on the hardware. Rendering projects with large textures also requires access to a large volume of RAM. Finding, buying, and creating such textures takes a lot of time and costs money. The easiest way to create a photorealistic material for interior visualization is to use high-definition textures - for example, created from 3D scanning. ![]()
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